AI Insights · Timothy · July 2022
Top 5 Co-op Games on iOS in Panama, Q2 2022
In Q2 2022, Apex Legends Mobile, Clash Royale, Call of Duty®: Mobile, Roblox, and Among Us! showed varied performance in revenue, downloads, and active users on iOS in Panama.
In the second quarter of 2022, Panama's iOS platform saw varied performances from the top five co-op games: Apex Legends Mobile, Clash Royale, Call of Duty®: Mobile, Roblox, and Among Us!. Here's a closer look at their performance in terms of weekly revenue, downloads, and active users.
Apex Legends Mobile from Electronic Arts launched on May 16, 2022, and experienced a notable start with weekly revenue peaking at approximately $1.4K during its launch week. However, it saw a decline to around $238 by the end of June. Weekly downloads also decreased from 3.8K in mid-May to about 429 by the last week of June. Weekly active users showed a similar trend, starting at 3.3K and dropping to 1.9K over the same period.
Clash Royale by Supercell demonstrated consistent performance in weekly revenue, with a notable peak of $3.6K in early May. The game's weekly downloads remained relatively stable, averaging around 600 downloads per week. Weekly active users saw a gradual decline from 29.4K at the start of April to 25.9K by the end of June.
Call of Duty®: Mobile from Activision Publishing, Inc. maintained a steady weekly revenue, peaking at $4.8K in mid-April and showing a gradual increase towards the end of June with $3.3K. Weekly downloads hovered around 600, with minor fluctuations. The game’s weekly active users saw a slight decline from 9.8K at the end of March to 8.7K by the last week of June.
Roblox by Roblox Corporation saw steady growth in weekly revenue, peaking at $2.8K in mid-June. Weekly downloads were stable, averaging around 550 downloads per week. The game's weekly active users consistently increased, starting at 13.0K at the end of March and reaching approximately 14.3K by the end of June.
Among Us! from InnerSloth LLC showed modest weekly revenue, averaging around $50 throughout the quarter. Weekly downloads saw a significant increase from 399 at the end of March to 926 in mid-June. The game’s weekly active users also increased, starting at 1.2K and peaking at 1.9K in mid-June before slightly declining to 1.7K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.